Computational Media
2017-18 General Catalog
Baskin School of Engineering
http://www.soe.ucsc.edu
Program Statement | Computational Media Course Descriptions | Games and Playable Media Courses
Faculty and Professional Interests
Professor
Katherine Isbister
Games and human computer interactions, games and emotion, game user research, game character design, human-centered design
Michael Mateas
Artificial Intelligence (AI) for art and entertainment, game AI, AI and creativity, AI-based interactive storytelling, autonomous characters
Noah Wardrip-Fruin
Digital media, computer games, electronic literature, interactive narrative, software studies, game and software collections (preservation, discovery, citation)
Jim Whitehead
Generative methods, procedural content generation, level design in computer games, software engineering, software analytics, software evolution, software bug prediction
Assistant Professor
Angus Forbes
Data visualization, computer graphics, human-computer interaction, immersive environments
Adam Smith
Generative methods, artificial intelligence-assisted game design and analysis tools, probabilistic and constraint logic programming
Teaching Professor
Nathan Altice
Digital media theory and production, history of computing, media archaeology, platform studies, sound synthesis
Visiting Associate Professor
Arnav JhalaArtificial Intelligence: storytelling in games, intelligent machinima generation, smart graphics, and intelligent user interfaces
Lecturer
Christopher Yonge
3D modeling and animation, industrial design and visualization
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Suresh K. Lodha (Computer Science)
Data analytics and visualization, vision, innovation, technology for social good
Warren Sack (Professor, Film and Digital Media)
Theory and practice of digital media. Software design and media theory
Revised: 09/01/17