Computational Media

2017-18 General Catalog

Baskin School of Engineering

Program Statement | Computational Media Course Descriptions | Games and Playable Media Courses

Faculty and Professional Interests


Katherine Isbister
Games and human computer interactions, games and emotion, game user research,  game character design, human-centered design

Michael Mateas
Artificial Intelligence (AI) for art and entertainment, game AI, AI and creativity, AI-based interactive storytelling, autonomous characters

Noah Wardrip-Fruin
Digital media, computer games, electronic literature, interactive narrative, software studies, game and software collections (preservation, discovery, citation)

Jim Whitehead
Generative methods, procedural content generation, level design in computer games, software engineering, software analytics, software evolution, software bug prediction

Assistant Professor

Angus Forbes
Data visualization, computer graphics, human-computer interaction, immersive environments

Adam Smith
Generative methods, artificial intelligence-assisted game design and analysis tools, probabilistic and constraint logic programming

Teaching Professor

Nathan Altice
Digital media theory and production, history of computing, media archaeology, platform studies, sound synthesis

Visiting Associate Professor

Arnav Jhala
Artificial Intelligence: storytelling in games, intelligent machinima generation, smart graphics, and intelligent user interfaces


Christopher Yonge
3D modeling and animation, industrial design and visualization

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Suresh K. Lodha (Computer Science)
Data analytics and visualization, vision, innovation, technology for social good

Warren Sack (Professor, Film and Digital Media)
Theory and practice of digital media. Software design and media theory

Revised: 09/01/17