Games and Playable Media

2013-14 General Catalog

Baskin School of Engineering
(831) 459-2158
http://www.soe.ucsc.edu



Graduate Courses

210. Game Art Intensive. F
Teaches the basic vocabulary, concepts, and practices of creating 2D and 3D art assets for games, as well as their management and integration into game engines. Includes sprites, models, textures, animations, and an introduction to effects. Concurrent enrollment in course 210L is required. Enrollment restricted to students enrolled in the games and playable media master's degree program; others by interview. The Staff

221. Professional Development for Game Makers 1 (2 credits). F
First course in a three-course sequence covering the game industry, game jobs, current thinking on games, and becoming a professional game maker. Focuses on presenting yourself and your ideas. Includes elements of writing, speaking, and designing professional communication. Enrollment restricted to students enrolled in the games and playable media master's degree program; others by interview. The Staff

270. Game and Playable Media Studio 1. F
First course in a three-course sequence covering the fundamentals and advanced topics in game and playable-media development. Focuses on developing innovative project concepts using methods ranging from prototyping to design documents, planning, and initiating project development. Enrollment restricted to graduate students enrolled in the games and playable media master's degree program; others by interview. The Staff

* Not offered in 2013-14

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Revised: 09/01/13