Computational Media

2016-17 General Catalog

Baskin School of Engineering
http://www.soe.ucsc.edu

Program Statement | Computational Media Course Descriptions | Games and Playable Media Courses


Faculty and Professional Interests

Professor

Katherine Isbister
Games and human computer interactions, games and emotion, game user research,  game character design, human-centered design

Sri Kurniawan (Computer Engineering and Computational Media)
Human-computer interaction; human factors and ergonomics; accessibility; assistive technology; usability; empirical studies; human-centered design

Michael Mateas
Artificial Intelligence (AI) for art and entertainment, game AI, AI and creativity, AI-based interactive storytelling, autonomous characters

Noah Wardrip-Fruin
Digital media, computer games, electronic literature, interactive narrative, software studies, game and software collections (preservation, discovery, citation)

Jim Whitehead
Generative methods, procedural content generation, level design in computer games, software engineering, software analytics, software evolution, software bug prediction

Assistant Professor

Adam Smith
Generative methods, artificial intelligence for games, contraint logic programming

Teaching Professor

Nathan Altice
Platform studies, reverse engineering game consoles, chiptune audio and sound synthesis

Visiting Professor

Arnav Jhala
Artificial Intelligence: storytelling in games, intelligent machinima generation, smart graphics, and intelligent user interfaces

Lecturer

Christopher Yonge
3D modeling and animation, industrial design and visualization

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Suresh K. Lodha (Computer Science)
Data analytics and visualization, vision, innovation, technology for social good

Warren Sack (Professor, Film and Digital Media)
Theory and practice of digital media. Software design and media theory

Revised: 09/01/16