Computational Media
2016-17 General Catalog
Baskin School of Engineering
http://www.soe.ucsc.edu
Program Statement | Computational Media Course Descriptions | Games and Playable Media Courses
Faculty and Professional Interests
Professor
Katherine Isbister
Games and human computer interactions, games and emotion, game user research, game character design, human-centered design
Sri Kurniawan (Computer Engineering and Computational Media)
Human-computer interaction; human factors and ergonomics; accessibility; assistive technology; usability; empirical studies; human-centered design
Michael Mateas
Artificial Intelligence (AI) for art and entertainment, game AI, AI and creativity, AI-based interactive storytelling, autonomous characters
Noah Wardrip-Fruin
Digital media, computer games, electronic literature, interactive narrative, software studies, game and software collections (preservation, discovery, citation)
Jim Whitehead
Generative methods, procedural content generation, level design in computer games, software engineering, software analytics, software evolution, software bug prediction
Assistant Professor
Adam Smith
Generative methods, artificial intelligence for games, contraint logic programming
Teaching Professor
Nathan Altice
Platform studies, reverse engineering game consoles, chiptune audio and sound synthesis
Visiting Professor
Arnav JhalaArtificial Intelligence: storytelling in games, intelligent machinima generation, smart graphics, and intelligent user interfaces
Lecturer
Christopher Yonge
3D modeling and animation, industrial design and visualization
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Suresh K. Lodha (Computer Science)
Data analytics and visualization, vision, innovation, technology for social good
Warren Sack (Professor, Film and Digital Media)
Theory and practice of digital media. Software design and media theory
Revised: 09/01/16