Art and Design: Games and Playable Media

2018-19 General Catalog

DARC 302
(831) 459-1919

Program Statement | Course Descriptions

Faculty and Professional Interests


Katherine Isbister, Computational Media
Games and human computer interactions, games and emotion, game user research,  game character design, human-centered design

Sri Kurniawan, Computational Media
Human-computer interaction, human factors and ergonomics, accessibility, assistive technology, usability, virtual reality, human-centered design

Michael Mateas, Computer Science
Artificial Intelligence (AI) for art and entertainment, game AI, AI and creativity, AI-based interactive storytelling, autonomous characters

Jim Whitehead, Computational Media
Generative methods, procedural content generation, level design in computer games, software engineering, software analytics, software evolution, software bug prediction

Associate Professor

Robin Hunicke, Art and Design: Games and Playable Media
Experimental & user-centered game design, games & learning, games & social impact, building sustainable & deliberately developmental creative cultures, supporting diversity & innovation for arts entrepreneurship

Soraya Murray, Film and Digital Media
Contemporary visual culture and representation including: new media art, film, photography, games; theories of art and globalization; cultural studies

Assistant Professor

Micha Cárdenas
Games as art and activism, algorithmic analysis, interactive narrative, science fiction, XR/VR/AR, alternate reality games, practice-based research, networked performance, trans of color poetics, queer of color critique, decolonization

Aliah Darke
Subversive art and game design, intersectional discourse, everyday impact, experimental virtual reality

Elizabeth Swensen
Games as personal narrative, games and learning, games and social impact, dynamics of language and identity through play

Susana Ruiz, Assistant Professor, Film and Digital Media
Game and transmedia design; games and playful systems as expressions of activism and art; history and practice of animation; participatory culture; social art practice; non-fiction storytelling and expanded documentay; theory/practice hybridity; Theatre of the Oppressed; critical and liberatory pedagogy; worldbuilding

Revised: 07/15/18